BoomCrashers! Tales (Boom! Studios Releases for 07/28/2021)

GateCrashers is here to tell you about the newest releases from Boom! Studios (And a story of our own)

Good Luck

Martin opened his eyes on a park bench. Standing up, he looked around. It wasn’t the diner where he had fallen asleep; that was near a forest. He was in the middle of what appeared to be a small town. Something was wrong, though, and it took him a few seconds to put his finger on it.

Martin: No people…

Pulling out his notebook, he flipped to a new page and began to write.

Martin’s notebook: I’m in what looks like a midwestern American town. Maybe Kansas. But it’s empty, and I have the dreadful feeling that something’s gone wrong here. Or is about to go wrong. Or maybe even both. At least I’m away from that diner, but I can’t help but feel that I’ve just landed myself in a situation that could be just as bad.

Hearing a noise, Martin spun around to see four children slowly making their way down the street, wearing strange suits that covered their bodies. Martin hid behind a pillar as he continued to take notes.

Martin’s notebook: There are some kids here, in what look like spacesuits. Should I have one? It seems like I’ve been sent here without one, so it’ll have to do. And I seem to be breathing fine, in any case. One of the kids is throwing a rock at stuff for… some reason. I should get closer to try and hear what they’re saying. Maybe it’ll help me figure out exactly why I’m here.

Good Luck #2 (Written by Matthew Erman, illustrated by Stefano Simeone, and lettered by Mike Fiorentino) / Source: Boom! Studios

He tried to edge himself closer to the children, staying close to the side of a nearby building to avoid getting spotted. As he did, though, he paused; one of them was walking in his direction. Backtracking, Martin wrote furiously.

Martin’s notebook: I think one of them might have noticed me. I’m going to pull back and see what happens.

As he slipped away, he noticed a figure in the lot across from where he had woken up. He hadn’t noticed the figure when he had first arrived, but now he could see there was a child there who looked nearly identical to the one who had gone away from the rest of the group.

Martin’s notebook: He’s found what looks to be his doppelganger, but it’s surrounded by this red glow. I don’t think it’s-

Looking up from his writing to check the scene, Martin noticed a giant form looming above the doppelganger. It was taller than the buildings surrounding them, taking the form of a bald person in a black outfit.

Martin’s notebook: There’s some figure controlling the doppelganger, and they’ve captured the kid, just picking him straight up off the ground! There’s this red energy coming off of the two of them, I don’t know how to describe it, but it feels… like some sort of jinx. I’m just glad I’m not caught up in the centre of it. The giant’s staring at the kid intensely… but she’s thrown him down now, right through the pavement! That must hurt.

Good Luck #2 (Written by Matthew Erman, illustrated by Stefano Simeone, and lettered by Mike Fiorentino) / Source: Boom! Studios

A burst of light, seemingly from near the epicentre of the red energy, lanced out and started heading directly towards Martin. Glancing back, he knew that he couldn’t let it reach him. There was a reason the kids were wearing protective suits, after all. Getting up, he started to run, jostling to write as he did.

Martin’s notebook: The kids’ friends have come to help him, I think, but I can’t see what’s happening next. I just need to go away.

Diving into an alley, he watched the light zip past him. Breathing a sigh of relief, he noticed a newspaper stand, abandoned for what looked like years, with only one newspaper left. Picking it up, Martin shook the dust on it and read the headline:

“Stay on the move. Don’t let them catch you.”

Shivering, he turned back to look towards the giant. Just as he did, he saw it make contact with a new golden apparition that had appeared, blowing him backward. He fell back against the ground, knocking him out.

Something Is Killing The Children

There are truths, and there are lies. And then, there are monsters waiting in the shadows. They wait to twist and bend reality, leaving nothing but decimation trailing behind it. She did not know who controlled the marginal space between perception and authenticity, fact and fiction. All she understood was a lack of control. She had allowed wayward circumstances to mold her destiny long before she spun out of existence. Shadow realms whispered secrets without candor. The beasts came out to play. Monsters not unlike the ravagers of unknowability rampaged in her mind as she hurtled down through the chasm past the liminal space again.

Contorting shapes disintegrated until she saw a vast white mansion. The houses’ enormity looked daunting in the forefront of a forest stretching far beyond her eye line. She watched as a red car pulled up, staking a claim on the dirt territory. Her location felt removed from urbanity. The woman sensed an unsettled atmosphere in the landscape, purporting a rural utopian exterior. A hippie-looking man sporting a black bun piled atop his head emerged from the house. Accompanied by a pack of black dogs, he approached the vehicle.

Something is Killing the Children #18 (Written by James Tynion IV, illustrated by Werther Dell’Edera, colored by Miquel Muerto, and lettered by Andworld Design) / Source: Boom! Studios

Emilia: I am so far away, but…are those dogs in the distance? Why do people own animals with all their slobber and fur matted with diseases? Why couldn’t I have landed in, I don’t know, a hospital or something? I’m tired of this outside world and unclean environment. Wait, a young girl just exited the car with a woman. Is this man friendly? He’s giving me a horrible feeling…Where’s that journal?

The beer-bellied man introduces himself to the girl, Erica, as Gary Slaughter. The trio entered his house. The woman cursed as she fumbled to write in her ever-present journal.


Emilia’s Journal: I looked away to find this damn thing, and now they’ve disappeared. I’ve crept up to the side of the house, now. Gary Slaughter’s voice pulses with authority, carrying through this cracked open window I’m peeking through. I hear him talking to Erica, the shy girl masking her emotions behind that swatch of hair covering her eye. Although, I recognize grief when I see it. She is grieving, possibly from a loss. I know loss. I relate to that feeling — wanting to retreat into yourself but knowing you must adapt to circumstances to survive. Erica’s visible eye doesn’t quite focus on Gary. I admit, he is a formidable presence. Gary sounds jovial, but now he’s talking about monsters. I’m unsure whether he means metaphorical monsters or…real ones. I’ve seen enough in my travels beyond my world now to anticipate the supernatural. For Erica’s sake, god, I hope the monsters aren’t real. The only monster I’ve seen so far is Gary. I’m making deductions through intuition, but I haven’t interacted with people in so long, I hardly know anything beyond the pages of my books. Still, I sense something sinister here.

They ate and spoke of monsters present on the premises. Words about training to fight and warfare against primordial beasts startled the woman listening outside. Daylight waned as stars began pockmarking the dust-colored sky. Erica, the adult woman, the horde of dogs, and Gary exited the house. They trudged from the looming mansion across a field of grass. Unbeknownst to them, the woman followed behind discreetly. Thoughts of shuffling dimensions and cosmic fields she has traversed suppressed her emotions. She felt connected to young Erica in ways she wished she could jettison into the darkness, swallowing their grief whole.

Emilia’s Journal: The blonde woman places a mask over Erica’s face after Gary enters a hulking red barn. I think of blood when I see it, and I feel an impetus to stop this strange ritual from occurring. But of course, I cannot intervene. I wait in monolithic silence as the woman tells Erica she has to enter the barn with Gary alone. My god…are they sacrificing this poor child? Hasn’t she been through enough? This reminds me why people frighten me. Evil courses through my own world. Evil people. Evil diseases. Cancer…and the good people, as hard as they try, can’t save everyone. No one could save my dad. And now I am alone, like poor Erica. They are sending her off to slaughter in some sadistic ceremony after terrifying her with tales of monsters. The woman tells Erica how Gary will ask Erica questions like her name and something about a totem named Octo? Is this a cult? Is Gary a monster — something about to kill this child?

Something is Killing the Children #18 (Written by James Tynion IV, illustrated by Werther Dell’Edera, colored by Miquel Muerto, and lettered by Andworld Design) / Source: Boom! Studios

Horror flirted with her premonitions of violence as Erica entered the barn. The woman gasped when visions pummeled her. Extraordinary sight allowed her to watch a man in a blue mask interrogate Erica. From afar, she recoiled. She saw everything Erica saw, experiencing the depth of Erica’s memories as if they belonged to the woman too. Erica’s family is murdered while Erica is spared. The purple octopus toy Erica clutched close to her chest in the barn protected her from death. A plush toy absorbed a black, spider-limbed monster. The womans’ body convulsed along with Erica when the monster was summoned from Octo in the lightless dark of the barn.

Emilia: Why are they doing this to a child? That’s a demon! How can she possibly survive?

A waterfall of red light gushed from Erica’s small frame. Blood rivulets flooded her nostrils, and then Erica crumpled to the ground. Gary and the masked man observed in abject consternation but stood fettered in place. Erica passed out, Octo sprawled on her chest like a shrine. The barbary ended before the womans’ trepidation nearly forced her to scream. 

Again, a distorted light flared. It sizzled into view, defecting to whatever held it back previously.

Emilia: That light! The sun! It’s come back for me. It’s not stopping!

The light oscillated and advanced upon her. Her heart galloped along with her pounding feet as she ran from her faceless pursuer. She ran across the field until her feet no longer tread on tepid grass. Losing the light, a shadowy figure suddenly uncoiled in a mass of blood and teeth. The crimson-stained canines spelled out a message: “Stay on the move. Don’t let them catch you.” Then, she felt the celestial sphere pluck her out of reality.

Blood Of The Sardaukar

Aimée was now in a room. It was the same cold room they lived in for two years before they disappeared. It gave a feeling of desensitization, with white walls turning grey, a table that shared one single chair with an unstable desk, an old kitchen. It was the same as always, except now some small things were missing, and some added. It didn’t feel great to be in that room, but it felt normal, at least.

With their eyes open, they started witnessing a series of flashing events. They saw a kid from a noble family, which was slaughtered because of a diplomatic fraud. He was captured by the killers and trained through life and death situations he had to endure for years, to become one of the Sardaukar, the empire’s army. He had to live inside a prison for two months, where his little brother died beaten up by the inmates. Then was released in a desert for years where his other brother was poisoned by a lizard. He was the last member of his exterminated family, and Aimée was his witness. They appear on these memories flashes conveniently positioned on safe places among all the destruction and tragedy, as if it was premeditated.

Dune: Blood of the Sardaukar #1 (Written by Brian Herbert & Kevin J. Anderson, illustrated by Adam Gorham, colored by Patricio Delpeche, and lettered by Ed Dukeshire) / Source: Boom! Studios

Aimée’s Journal: What kind of hell is this? They just tortured that kid. This is all so fucked up. This is not like the other places I’ve been in. I have to be extra careful here; it feels like everyone would kill me on sight.

Before Aimée could adjust to the place, they appeared on a giant corridor, supported by imposing columns where they could hide behind. A conversation could be overhead flowing through the air. The tone that bordered on whispers functioned as a seal that let them know it was a pressing matter. It was a duke and his bodyguard talking about the ramifications that the duke’s actions could have. He freed a territory that the empire took over, administered before by the Kolona family. Aimée’s mind took a moment to process that information, as they were simultaneously trying to hide as well as possible, but soon it clicked; Kolona was the kid’s surname.

Aimée’s journal: Is it possible that the kid might get his family’s position again? I mean, the duke said he was giving it to the extended family, but he can step up. Would he want to? After seeing what that system’s capable of, maybe he wouldn’t even dream about it.

In less than a heartbeats time, the sound of explosions entered Aimée’s eardrums as a nail enters a piece of wood. Then screamings followed. Everyone started to panic, and the corridor was rapidly full of people running, that didn’t bother to think twice about Aimée’s presence. After running to a balcony, they saw what was happening: they were being attacked. If they were to trust the people running through the corridors, some faction called the Harkonnen was behind the attack. They had no reason to think otherwise, especially because they were foreign to this world and its divisions.

Aimée’s journal: They’re killing everyone! This seemed like a peaceful place. It’s part of the empire! How is it suddenly being attacked? Who are these Harkonnen they keep mentioning?

Things became clearer when they distinguished someone running on the roof that was just in the front. It was the kid, or who was a kid, and now a man. He was one of the attackers. This made Aimée understand the Sardaukar were sent by the empire to stop the duke, disguised as Harkonnen, to avoid connections.

Dune: Blood of the Sardaukar #1 (Written by Brian Herbert & Kevin J. Anderson, illustrated by Adam Gorham, colored by Patricio Delpeche, and lettered by Ed Dukeshire) / Source: Boom! Studios

Aimée’s journal: He’s about to fire a missile to a spaceship! That must be where the duke is. Why would they bother then? Oh my god, he just missed! The duke may survive. Maybe he missed on purpose?

Still, with the diary and pen in hand, they saw a light beam floating in space, just like the one they saw before. This time it was close and visible enough to make sure they weren’t just seeing things. They couldn’t even focus on it when it started floating threateningly against them. Almost dropping the diary, they started running down the nearest stairs. There was no time to look back, and it was already hard to avoid all the murderers present in the place. The screams, blood jumping out of stabbed bodies, and the deafening explosions almost made them just throw themselves against the floor and cry for help. They jumped a wall, went into two alleys, and hid behind a spaceship before they finally looked back to realize the light was gone. At Aimée’s side was a corpse; it had been stabbed with such strength that its guts were visible. But that’s not what caught their attention. There was the blood coming out of it slowly formed words before them: Stay on the move. Don’t let them catch you.

Aimée’s journal: I’ll have to think about what I just saw another day. I’m tired to even do that, and the sooner I get out of this fucking place, the better I’ll be.

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