Star Wars!
A thing we all love and can totally agree on amicably!
While we anxiously await the day that there can be Star Peace, this sprawling franchise has encompassed numerous genres beyond the realms and narratives of space opera. The franchise’s genre-hopping has also spanned over multiple “time periods” throughout the storied history of the Jedi, Skywalkers, and Republic. Branching off into multiple timelines that wove themselves throughout and between the movies into books, video games, and short-form narratives.
The most famous of these timelines being the “Legends Expanded Universe”. The name given to the now-defunct chunk of history that started narratively post-Return of the Jedi which used to sustain us ravenous nerds once we had ruined our VHS tapes of the Special Editions, roving out in search of more love and lightsabers.
So in honor of the GateCrashers Star Wars Celebration (no, not that one), the wise and powerful Jedi Council of GC decided we should talk about our favorite Old EU works! The stories that were too big for movies. Too weird for TV shows. And too horny to be placed anywhere else in the main canon.
So gather up that Calamari Flan and take a seat at the cantina as we bring you A Spotter’s Guide to the Legends EU!
Star Wars: X-Wing (Book Series)

So we are gonna start with one of the more obvious picks, but one that merits discussion all the same. Michael A. Stackpole’s intensely readable X-Wing series! For my money, one of the few aspects of the Legends EU canon that still holds the fuck up.
Set only two and a half years after the Battle of Endor and the destruction of the second Death Star, the X-Wing series finds Rebellion hero pilot turned New Republic General, Wedge Antillies, building a brand new Rogue Squadron; the legendary fighter wing that took down the first Death Star and provided the fledgling Rebellion with some of its first victories.
But while the logline of the series portends high adventure and blazing set pieces, the X-Wing series delivers much more than just thrills and heroics. While centered around Wedge as the “lead”, the rest of the cast, all ace pilots from across the franchise, all get plenty of time in the spotlight, growing together as a team and experiencing the epic highs and lows of a life on the edge. More than that, Stackpole takes these missions and their stakes deadly seriously, allowing this series to finally function as a raw and real war story, set against the immense backdrop of Star Wars in general.
That means we experience loss almost as much as Rogue Squadron does. We feel their pain and their triumph in a way that the movies never really had the time to focus on. We get smaller stories and scenes of heartbreak even as the larger war against the remains of the Empire marches on. That, I feel, is the real triumph of the X-Wing series. A Series that finally put the “War” into Star Wars.
Genndy Taratakovsky’s Clone Wars (Animated Specials)

This one might be another “no brainer” so bear with me. BUT C’MON! It’s the “original” Clone Wars cartoon! And the superior one, if we are being truly honest with ourselves and The Force. (Editor’s Note: This claim is disputed).
Originally presented as much-hyped short film specials on Cartoon Network/Toonami, these high octane, smartly contained short films gave fans left feeling tepid after The Phantom Menace and Attack of the Clones the action they so craved. Almost oppressively animated and smartly staged by the fevered mind that gave us Dexter’s Laboratory and Korgoth of Barbaria the shorts became appointment viewing during their original run and garnered all manner of critical praise for their rough and tumble action movie approach to Star Wars.
Sure, the final movie they heralded turned out to be kind of a snooze (though I’ll admit Revenge of the Sith is my favorite Prequel DO NOT @ ME). But the anime-inspired shorts still hold the hell up. Beyond just the sheer kinetic fun of the series throughout, you can tell the production staff had a real blast filtering Star Wars through all sorts of action/samurai movie riffs. Not to mention it serves as the stage to introduce many fan-favorite characters to the animated world, such as Asajj Ventress, the dreaded Durge, Kit Fisto, and literally dozens more. They even have been given somewhat of a renaissance here lately thanks to Disney+’s latest addition of the series to their “Star Wars Vintage ” collection.
Though pretty much all of the series’ stories have been wiped away by the new Clone Wars cartoons, I am still happy to live in a universe where I can queue up a whole bloody cartoon of seeing some of my favorite Jedi and Clone Troopers fighting breathlessly through the galaxy, not a single episode of a droid being kidnapped in sight.
The Star Wars: Jedi Knight Series (Video Games)

Probably the entries on this list I feel the most connected to, LucasArts’ Jedi Knight games deliver pretty much exactly what is said on the tin. And therein lies the real fun!
Set roughly between the years directly after Return of the Jedi into the opening years of Luke’s New Jedi Order (more on THEM in a bit), players usually find themselves playing as Kyle Katarn. The Legends canon’s acerbic mixture of Luke Skywalker and Han Solo. A character that I lovingly refer to as a “Trash Jedi”, as he starts as a cocksure padawan, washes out, takes up bounty hunting, and then finally comes back around to being a Jedi, all over the course of the first two games, both thrilling examples of the kind of cinematic shooter early 90s PC games were capable of.
Katarn is a character that recurs a few times throughout the Legends canon and once stood as the closest the series ever got to a Grey Jedi. He is also going to recur a few times in THIS list too, if only to keep me from mentioning Dash Rendar, who is just a straight-up carbon copy of Han with great shoulder pads. I have to give General Calrissian 5 wupiupi every time I mention Dash Rendar so I try to steer clear.
But probably the best entry in the franchise, along with the most accessible, is Jedi Knight III: Jedi Academy, which finds players taking on the role of a full-fledged EU canon Jedi apprentice, under the tutelage of Kyle and Luke. Players get to visit a number of iconic worlds and choose the path of the New Order or the Cult of Ragnos, a new Sith sect rising to meet the light of Skywalker’s new temple. It is genuinely fun Star Wars nonsense and is stapled to a game that’s surprisingly addicting to play. The lightsaber mechanics feel genuinely devastating when employed correctly and the character development, tied obviously to your moral choices, feels rewarding in a way a lot of modern SW games have yet to crack again.
If you have a Steam account and some time to kill, spin them up! I promise you’ll at least be entertained by the dozens of Stormtroopers you’ll Force fling to their ragdolled, Unreal Engine-powered doom.
The Bounty Hunter Wars (Book Series)

Long before another War of the Bounty Hunters graced the pages of Marvel Comics, author K.W. Jeter stirred up a whole ‘nother hive of scum and villainy in the Bounty Hunter Wars trilogy.
Set almost directly after Return of the Jedi, this trilogy’s biggest selling point was its promise to return Boba Fett to the saga. In the trilogy’s opening installment, The Mandalorian Armor, Jeter did just that. Just…probably not in the way we were expecting. From that kick-off, we are treated to a rollicking journey through Star Wars’ backwaters and scuzzier locales. One that feels and reads with a much harder edge than the lofty Jedi-focused stories and “blockbuster” efforts like the Thrawn Trilogy.
Better still, Jeter makes great use of the whole toybox of villains provided by Star Wars. Fett, obviously, takes the “marquee” spot but characters like Dengar, Bossk, Zuckuss, and 4-LOM all get rousing set pieces and featured positions throughout the three books, making great use of the book’s focus away from the “Big Three” of Luke, Han, and Leia. Cult-favorite character Prince Xizor, star of the N64’s launch hit Shadows of the Empire, also gets fun featured bits throughout, adding a bit of interconnected flair to the whole affair and adding the Black Sun’s rep to the already ripping yarn.
While relatively low-stakes in relation to the more well-known Legends canon installments, The Bounty Hunter Wars provided the prose with a scummy, pulp novel-esque fun the new books could stand to find a bit more of.
Star Wars: Galaxy of Fear (YA Book Series)

Did y’all know that Star Wars once did a Goosebumps? Did you also know that they fucking rule? Because both of these things are true, I promise.
Set in the weeks after A New Hope, the Galaxy of Fear series, all penned with a ghoulish glee by author John Whitman, follow Force-sensitive twins Tash and Zak Arranda who take up with their mysterious “Uncle” Hoole and his ditzy droid DV-9 after the destruction of their homeworld Alderaan. The pair then ping from one horrifying adventure to the next, trying to stay one step ahead of the Empire and meeting all manner of iconic Star Wars heroes along the way.
And when I say “horrifying” I absolutely mean it. These books are filled to the brim with nightmare fuel like flesh-eating Dark Force-powered zombies of long-dead Jedi and a whole race of aliens that are just brains in jars that walk on mechanized spider legs. THESE WERE FOR CHILDREN.
While the clear R.L. Stein inspiration is an obvious draw, this series also stands up as a competently structured YA saga. All the books are accessible enough on their own, but they reward repeat readers with touchstones to the past books and are armed with a truly driving, morally poignant central narrative that carries it across the whole way.
The cameos don’t hurt either. I won’t lie at the surface level glee at reading about Dr. Evazan being a part of basically the Imperial Thule Society or Dash Rendar (dank FARRIK, another 5 wupiupi for Lando…) ferrying children through a casino ship overtaken by a homicidal AI. But I think Galaxy of Fear offers a lot more than just basic thrills and chills, especially if you like your Star Wars to be a little more genre flavored. And A LOT more koo-koo bananas
Star Wars: Republic Commando (Video Game)

For my galactic credits, one of the best FPS shooters ever made and a personal (not-at-all-pushy) request for the list from Editor Ethan here at the GC Capital Ship. (Editor’s Note: Go read the book series that followed on from the game, they’ll make you cry).
Casting players in the role of “Boss”, the CO of an elite unit of Clone Troopers, LucasArts’ Republic Commando depicts the absolute thick of the Clone Wars’ fighting. Employing the diverse destructive talents of the rest of your squad, the game brings the pitched, gritty fighting of some of the better EU novels and translates it thrillingly onto consoles.
Sure the campaign is thin compared to today’s standards and the multiplayer lobbies stand empty now (AGENTofASGARD on Xbox Live btw, in case you all wanna take some checkpoints later). But there is a reason it drew comparisons to Halo and the Spec-Ops franchise in reviews upon its release. Its combat mechanics are easy to learn, but challenging to master, and its storytelling, while driving and action-heavy, still makes the time for quiet moments amongst the player and the rest of the cast. All culminating in another stand-out first-person shooter effort amid the Legends EU video game timeline.
Dark Horse Comics’ Star Wars Titles (Comics)

Long before the Galaxy Far, Far Away returned to the House of Ideas and once again bore the Marvel masthead, Dark Horse Comics controlled almost every era of Star Wars. And did a pretty bang-up job with it to boot.
Encompassing everything from the Old Republic to the New Jedi Order, the Dark Horse Comics era of Star Wars was an embarrassment of riches. Starting in the 1990s and even supported along the way by host of The George Lucas Talk Show, George Lucas, the Dark Horse line continually offered up a wide range of Star Wars experiences. Right up until the moment it legally couldn’t anymore.
For fans that wanted stories of the heyday of the Jedi, there were titles like Dawn of the Jedi, Republic, and even a Knights of the Old Republic ongoing series. For readers that wanted stories of the Age of Rebellion and iconic Star Wars heroes, there was a Star Wars ongoing, Rebellion, and even a wonderful X-Wing: Rogue Squadron title, serving as both an adaptation and continuation of the fan-favorite prose series. And even for fans that wanted to move BEYOND all that, they offered many adaptations of famous Legends EU novels, the now-iconic Dark Empire miniseries, and its rousing follow-ups Crimson Empire I-III.
We honestly didn’t know how good we had it. Though the current “Marvel Era” of Star Wars comics have popped in a way I didn’t expect (I would die for Doctor Aphra), I will always remember fondly the time when Dark Horse Comics’ efforts graced my pull-box with just top to bottom FUN (and well-produced) Star Wars comics.
The Jedi Academy Trilogy / I, Jedi / The New Jedi Order (Books)

My final entry is a bit of a cheat, but stick with me, I promise my reasoning is sound.
One of the most enduring concepts from the Legends EU canon is the New Jedi Order. A brand new generation of Jedi Knights, led by Jedi Master Luke Skywalker, who intends on restoring the Jedi into something new and helpful to the fledgling New Republic. This kicks off properly in 1994’s Jedi Search by Kevin J. Anderson, a frequent and ironclad name on any discount Sci-Fi fiction table.
This trilogy opener really swings for the fences. It’s weird and fussy and very, very focused on establishing the flavor of Luke’s new class of Jedi. But best of all, it feels like it’s also very intent on pushing forward Star Wars canon thus far. Shaped by the success of the Thrawn trilogy and some of the other standalone books, Anderson and company start to really knuckle down and grow the universe out, dragging a lot of icons along the way. And even introducing a few of his own with the debut of the Solo Twins, Jacen and Jaina
This expansion also starts to bleed well into the standalone books too! One of Anderson’s later efforts, I, Jedi, for example. In this single volumed tale that takes place concurrently with the new trilogy, we are introduced to Corran Horn. He’s a former member of Rogue Squadron and one of the galaxy’s first new Force-sensitives. In the chaos of the ending war, Horn’s wife is kidnapped and visions of her haunt his life. Turns out, those visions are Force powered and Horn resolves himself to speed through Jedi training with Luke in order to save her. Even if he has to turn to the Dark Side to do it.
Mixing the military action of the X-Wing series and the high weirdness of the Jedi Academy Trilogy, I, Jedi finds the Legends EU bearing expansion very well while also making great use of the myriad of genres one can explore through the lens of Star Wars. It’s exciting and raw and immensely re-readable, even after all these years.
This expansion comes to a head 25 years ABY (After the Battle of Yavin) in the proper debut of the New Jedi Order. 1999’s Vector Prime from the legendary R.A. Salvatore, the man who gave us Drizzit Do’Urden. Picking up with Jania, Mara Jade Skywalker, and other Legends EU staples, this series that sustained the Legends EU until the very day it stopped is just pure fun from start to finish.
The new generation of Jedi are thriving and the galaxy is in a healthy flux. But when a new and wholly unconventional threat called the Yuuzhan Vong make themselves known coupled with reports of rogue Jedi taking the law into their own hands on the Outer Rim, our new Jedi Council is forced into a deadly game they may not even know the rules to.
It all culminates in a thrilling, but meticulously staged collection of Star Wars stories. Ones that both honor the spirit of the original movies and push the franchise into different, challenging, and unexpected places.
Conclusion
Hear some of you grousing already, I can.
“What about the Black Fleet Crisis?!” “No love for Thrawn?!” “Y NO SPLINTER OF THE MIND’S EYE!?”
To which I reply, that’s the beauty of the Legends EU! It contained so much and employed all manner of genre riffs that any one of you could make a wholly different list and it wouldn’t necessarily be “wrong”!
The Legends Expanded Universe canon may have been pruned, TVA style, once the new movie trilogy was announced. But that doesn’t lessen its power much. Nor does it detract from the new line of novels and tie-ins produced in the wake of these new movies.
It’s all still there, in libraries and bookstores used and new all over the world, should anybody want it. I think that’s pretty crikkin’ neat. It doesn’t make it any “better” than the new books, comics, and video games. It just makes it always THERE for us. Either in their original prints or in the new reprints popping up on shelves, provided by the good folks at Del Ray.
Just like how A Galaxy Far, Far Away always is. No matter the incarnation. That matters. Then, now, and forever.
Godspeed, Rebels.