We’ve made an incredible find in the ice north of Ward Precinct close to where the Ennio’s skull is located. I was shocked at how well preserved it is considering the harsh conditions here. It’s an ancient form of serialized, visual story-telling called a comic. I hope you’re sitting down when you read this because it’s not on a datapad; it’s actual paper. Paper! How it wasn’t destroyed by all the Branq in the area remains a mystery.
This comic is titled Everfrost #1 by Ryan K. Lindsay, Sami Kivelä, Lauren Affe, and Jim Campbell. It tells the story of Van, a scientist trying to use the offspring of the dead Ennio to find a way off-world, with the help of her companion, Eight. At the same time, there are tales of the troubles between the Warlords of Ward and the Bloom. There’s much more to it and I’m giddy with the possibilities of studying this ancient text.
In order to ensure speedy results, it was necessary to recruit some members from Project Yeti. This is the team studying the mysterious Pragg and you can read all of the previously published reports here. I have also drafted two recruits from Astounding Tales, Jake and Ray, and you can pick up what they’ve been working on here and see a free preview here. Once assembled, my team was in a position to analyze Everfrost #1 and report back immediately. Below I leave you with my team’s findings.
Sci-fi genre comics require work. The writer’s work hinges on their responsibility to create a future/dystopia immersive for readers, also providing essential constituents to parse the lore wrapped up in these plots. Illustrators must work to manifest the writers’ script visually, adding layers of tangible details. Everfrost #1 does the work of a sci-fi comic in that the necessary rudimentary elements are present. But the comic overworks itself by stuffing an abundance of information into one single dense issue. As a reader, I felt I was working hard to understand Ryan K. Lindsay’s multi-latticed, in media res storylines. The enormity of ideas percolating, while innovative, felt overwhelming.
Van Louise and Eight’s story should have remained this first issue’s sole focus. Foul-mouthed primate companions always add levity to comics wavering tonally. I wanted to know more about Eight and loved his cheeky dynamic with Van. I primarily found myself invested in Van and her backstory. Masterful flashback sequences enhanced characterization. The close-up focus on only Van’s eyes tearing up immediately following the memory of her family’s deaths was poignant. Sami Kivelä and Lauren Affe’s artistry elevate moments like this grandly.
Lindsay’s prose-style writing is beautiful. The art, lettering, and design of Everfrost #1 all stunningly capture the story’s atmosphere. Hopefully, the scattered plot will find an even ground with further issues. And the more Eight in the comic, the better.
From the first page of Everfrost, the creative bond between artist Sami Kivelä and writer Ryan K. Lindsay is as evident as it has been throughout their numerous previous projects. While Kivelä’s gritty realisation of Lindsay’s intricate visions is a dynamic that I personally relish, it can be occasionally nebulous. There is a lot of information thrust upon the reader, and a host of ideas that will, no doubt, be explored in some way as the series goes on. This makes the issue a very good litmus test – either you will be intrigued by the prospects of escaping a planet by spawning eggs from a decaying dead god, clone children, class war, and crystal beings that have a deeper connection to the universe, or all of this coming at you at once will help you realise that Everfrost just isn’t your cup of branqblood soup.
Everfrost is a wild Sci-Fi ride with a lot of ideas.
Maybe too many of them.
We’re whisked from one splendid visual to the next with wicked abandon – characters are introduced at a breakneck speed, often with dialogue that strains the word balloons as it struggles to provide context. Flying dragon creatures and slow-witted ice giants provide wonderful flavor, but the plot has a lot of threads that don’t come together in this first issue – the initial conceit, that scientist Van Louise needs to use the corpse of an eldritch abomination to gestate a way off world, is put to the side as she and her primate companion investigate mysterious miniature clones – and that’s before the android spider woman. If the threads laid down in Issue one come together, it could be amazing, but I can’t lie, without further context it’s hard to say if this is the beginning of brilliance or just a mess.
The art in Everfrost is fantastic. The last page of the comic is a gorgeous splash page. Everfrost has great character designs that are both creative and communicate information about the characters. I particularly enjoyed a creepy antagonist that becomes a cyborg due to a beheading. This may remind X-Men fans of The X-Tinction Agenda’s villain Cameron Hodge.
The art design and the textures of the technology are creative and interesting, yet familiar enough to let you know what genre the story is taking place in. The art is terrific and the dialogue and narration was serviceable, but unfortunately, I never felt that they were in service of each other. Jim Campbell did a nice job conveying the volume of speech with how bold or light the lettering was.
Everfrost is a genre piece. It’s mostly sci-fi and space opera with some splashes of fantasy like a battle with dragons, axes, and robot drones. In the tradition of the space opera genre the protagonist of Everfrost has a cool animal/alien sidekick, a monkey with a very long prehensile tail.
The dialogue and narration are sometimes clunky and a lot of the world building is provided through exposition. The exposition dumps and world building don’t add much context to the story. The narrative felt a bit like when someone pitches a story, but they spend most of the time explaining lore and world building before telling you the plot or most importantly, what the story is about.
While having its flaws, Everfrost does transport the reader to an intriguing universe that I would be interested in visiting again.
Rob M. McDonald
Everfrost is a very good looking puddle: it covers a lot but not in any amount of depth. It is what I imagine the inside of JJ Abrams’ brain looks like. Zingers! Dead Gods! Environmental catastrophe! Robots! Talking Monkey! Dragons?
There is a very contagious disease amongst indie comics at the minute: an inability to tell a story across a single issue. I can’t imagine this will tell a story over two or three issues, either. It wants you to buy in and trust the creators over the long term that you are jumping into an ocean and not about to break your ankles. It may well be the case. This issue just gave me a headache. The dialogue is clunky at best and the narrative jumps so far without telling us anything really. Just slow down.